Tuesday, 23 March 2010

geoDefense

Price: £1.19

  • CONCEPT: 7/10
  • GRAPHICS: 9/10
  • SOUND: 7/10
  • CONTROLS: 6/10
  • LASTING APPEAL: 8/10

Man, talk about a golden oldie, but with iPhone games being churned out every few seconds this one definitely stands the test of time. geoDefense is a tower defence game, geo being a nod to its aesthetic influences, as visually it takes a lot from Bizarre Creations title Geometry Wars (not to anyone’s dismay). For those not accustomed to the likes of Geometry Wars I’ll attempt a summation … neon shapes go boom yeah!

geoDefencse has the creeps (bad guys) follow a set path that you are tasked with defending. The path, often a visualisation of the level title (e.g. the level ‘the hat’ is shaped as such), ends in a number that counts down as the creeps overcome your defences … or not depending on if you’re actually any good. But fear not, even the worst of players are rewarded with busts of colour as their lives diminish.

Visually geoDefense is stunning, sparks fly and the background warps as your towers destroy the small neon shapes, do you feel big? You should as performing this heroic deed gets you cash and cash + towers = bigger towers = more destruction = smashing eye candy!

You’re armed with five towers, Unfortunately controls for placing towers can be a bit sticky but you get used to it and it won’t hinder you for too long. Each tower has seven upgrades though creating the most powerful tower isn’t always the most successful strategy, every level is beatable but often a precise strategy is required so don’t expect to blast your way through the whole game.

David Whatley (the creator, now critical thought games) has been good at supplying extra content and has now graced our wonder struck eyes with semi-sequels such as geoDefense Swarm and more recently geoSpark but they are heart-warming tales for another time.

Anyway, this game is well worth a buy and makes for a visual feast. Good luck beating those small glowing shapes down like the dogs they are.

Jon

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